Cheat engine tables12/30/2023 ![]() : Added functional Float Ruby type, modified generated game variables to guess the value type, added a couple more cheats, fixed up some code, reorganized a couple scripts/headers, and disabled table file deletion at startup to allow saving of table for purposes such as adding hotkeys. (modules are not laid out in the table at the moment, but are used in a few scripts.) ![]() Global Constants: Contains pointers to the constant variables and modules. Game Switches: This contains the RPG Maker switches designed and used for this game.ĭata System: This contains the RPG Maker's system, which includes associated names. Game Variables: This contains the RPG Maker variables designed and used for this game. ![]() Game Player: This contains the values for your controllable overworld character and it's flags. Pokemon Global: This has many different value and pointers for character states, certain active effects, and item storage. Pokemon Storage: This is your spokesmen PC storage containing your stored Pokemon and box settings. Pokemon Bag: This has the items from your bag as well as some settings such as registered items. Player: This contains your basic trainer info, party Pokemon, Pokedex, and other flags. This contains most of the pointers in the game. Global Instances: Contains the dynamically allocated pointers to the global instanced classes. Not every symbol is included in the search.ĭebug Status: Allows you to set your debug mode status without using in-game means. Symbol Tools: Contains script to quickly search up local, short symbols.
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